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Vikalp Gaur

Game and UX Designer

I design games and user experiences, creating

impactful solutions to complex problems. 

My focus is on storytelling, mechanics and UX that drive engagement and joy.

Vikalp Gaur

Welcome to my site.

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Currently designing for Gamecrafters' Collective.

Projects🔥😍

August 2024 - Present

Celestial Conquest

Designing a board game, progressing from Tabletop Simulator to a physical prototype, continuously refining it through playtests and feedback-driven iterations. I am focused on preparing it for a Kickstarter launch, further refining gameplay and executing marketing strategies.

March 2025 - May 2025

Budget Buddy

Designed a money management app for young adults and students using Figma. I focused on understanding and implementing the entire UX design process.

September 2022 - September 2023

Codename Fear

Designed and developed a 3D horror game in Unity for my Master's project. I focused on exploring how environmental storytelling and player agency influence narrative interpretation, fear, immersion, and retention in 3D horror game environments.

April 2022

Realm Catcher

Designed an endless 2D hypercasual game in Unity.

I focused on maintaining a consistent core mechanic and progressively challenging players.

February 2022 - March 2022

Divine Reflection

Designed a 2.5D physics-based hypercasual shooter game in Unity. I focused on iterating core mechanics for progressive difficulty and collaborating closely to implement features under tight deadlines.

June 2021 - January 2022

Immunity Warrior

Designed a 3D top-down action shooter game in Unity. I focused on simplifying game elements and progressively introducing new enemies and mechanics across levels.

January 2021 - July 2021

The Shadow

Designed and developed a comprehensive 3D horror game in Unity as my final Bachelor's capstone project. I focused on gaining proficiency across various development aspects and primarily enhancing my game and level design skills.

Get in touch!

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