
CODENAME FEAR
Embark on a gripping journey as a son who arrives at the hospital expecting to visit his sick father, only to stumble upon a sinister conspiracy. In a race against time, players must navigate the hospital's ominous corridors to locate their father while delving into a chilling investigation to unravel the malevolent secrets concealed within the institution's walls. Prepare for an immersive gaming experience where every step forward unveils a deeper layer of the mysterious and unsettling narrative.
This project, which I fully designed and developed as part of my Master's program, focused on exploring player agency and its influence on how players interpret the environment through environmental storytelling within a 3D horror game setting.
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Engine: Unity
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Duration: 6 months
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Play the Game: Itch.io






OVERVIEW
This research project aimed to explore the effectiveness of environmental storytelling techniques in 3D horror video games as a means of conveying the game's narrative without relying on traditional methods. The study investigated whether players could closely interpret the game's story through these techniques while also examining how providing players with more agency and interactivity could still evoke fear, immersion, and retention, all of which contributed to the overall player experience. By evaluating players' approaches and interactions within the game environment and analyzing qualitative data on their interpretation of the story, this study sought to identify key elements of environmental storytelling that aided in conveying the narrative.