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THE SHADOW

As Vick navigates the eerie corridors of the haunted house, he encounters chilling apparitions and spine-tingling horrors lurking in the shadows. With each step, his heart races as he strives to unravel the mysteries of the malevolent abode and find a means of escape. As the sinister forces close in around him, Vick must summon all his courage and resilience to overcome the supernatural threats and emerge victorious. Will he triumph against the darkness that threatens to consume him, or will he become another victim of the house's sinister curse? Only time will tell as Vick's harrowing journey unfolds amidst the ghastly horrors that await him at every turn.

  • Engine: Unity

  • Duration: 6 months

OVERVIEW

The objectives of the project were as follows:

  • To acquire new methods and practices for developing a small-scale AAA game.

  • To encompass all stages of the industry pipeline, from concept development to production and deployment.

  • To apply existing knowledge and acquire additional skills to deliver a polished game.

  • To improve programming and design proficiency in Unity.

  • To discover new techniques for streamlining processes and boosting productivity.

  • To thoroughly document the project and engage in reflective analysis.

  • To advance further as an independent game developer.

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